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My go-to choices for design tools have been Figma and Sketch. Both of these programmes are very versatile. Sketch has been my go-to pick for quite some time, particularly due to the fact that it features a reliable user interface and a wide variety of plugins to choose from. Since it is only available for macOS, it gives the impression of being suited to the operating system. It is ideal for vector-based design.
Figma, on the other hand, has struck me with its ability to facilitate collaboration and because it is easily accessible. My ability to access the platform from any device is made possible by its web-based nature, and the real-time collaboration feature has proven to be a game-changer. Working on designs simultaneously with other people has been a wonderful experience that has been free of any problems.
Both of these tools are excellent at prototyping and designing systems, but they take different approaches to these tasks. There is a significant reliance on third-party integrations in Sketch, which might be beneficial if you locate them.
Figma vs Sketch Comparison Table
Cross-platform access, real-time teamwork, and built-in prototyping make Figma useful for teams with a lot of different members. Sketch is important because it has a polished design environment for macOS and strong core tools.
Specification | Figma | Sketch |
---|---|---|
Platform | Browser-based, cross-platform | macOS-exclusive |
Collaboration | Real-time, cloud-based | Requires third-party tools/plugins |
Prototyping | Integrated | May require additional plugins |
Performance with large files | Strong | Fast but may struggle |
Integrations | Extensive | Available but less extensive |
Download Now | Download Now |
Figma vs Sketch: User Interface and Experience
One of the most notable features of Figma is its streamlined and user-friendly design, which can be accessed through the browser, eliminating the need for installation and updates. Additionally, the user experience is substantially improved as a result of its collaborative capabilities, which allow for real-time editing.
On the other hand, Sketch, which is designed specifically for macOS, has a straightforward and simple user interface. As a result of its conventional installation methodology, it provides a classic design experience that many people find satisfactory. Users who are looking for a more conventional approach to interface and functionality may find the programme intriguing because it offers a basic and familiar environment for design work.
Figma vs Sketch: Collaboration Capabilities
The built-in real-time collaboration feature of Figma is one of its most notable strengths. This feature enables numerous designers to work simultaneously, which in turn promotes effective teamwork and smooth communication.
Sketch, on the other hand, is dependent on third-party programmes for collaboration, and it does not have the intrinsic real-time features that Figma does. Despite the fact that it is possible to achieve equivalent real-time collaboration with plugins, doing so requires additional setup and may not be able to match the smooth collaborative experience that Figma provides out of the box.
Figma vs Sketch: Design and Prototyping Tools
A single environment for designing, prototyping, and testing is provided by Figma, which is an impressive all-in-one design and prototype suite. This suite streamlines product development by providing a unified environment.
Sketch is a sophisticated programme; yet, in order to perform advanced prototyping, it requires additional plugins, which has the potential to break the ecosystem’s cohesiveness. In spite of the fact that its fundamental design tools are excellent, the fact that additional connectors are required could potentially disturb the seamless workflow experience that is offered by Figma’s comprehensive platform.
Figma vs Sketch: Platform Compatibility and Integrations
It is possible for users on a wide variety of operating systems and devices to communicate without any problems because to Figma’s browser-based approach, which enables cross-platform accessibility. The versatility of this system is further enhanced by the extensive integrations it has with design and collaboration tools.
Sketch, on the other hand, is only available for macOS, which limits its accessibility to users of other platforms. Although it provides integrations, the software’s adaptability is restricted because the integrations are not as comprehensive as those offered by Figma. The cross-device capabilities and extensive integration possibilities that Figma offers give it an advantage over its competitors when it comes to accommodating a wide variety of processes and teams.
Figma vs Sketch: Performance and Speed
The cloud-based architecture of Figma assures amazing speed, making it particularly effective at managing big design files while ensuring smooth real-time collaboration; this is true even when several contributors are involved. The quality of its performance continues to be constantly amazing. Due to the fact that it is not cloud-based, Sketch as a native macOS application provides a high level of efficiency; nonetheless, it has challenges when working with larger files and collaborating with others.
The fact that it is quick does not change the fact that it has limits when it comes to managing huge projects and real-time cooperation. The cloud architecture of Figma gives it an advantage when it comes to managing large designs and promoting seamless teamwork, in addition to delivering a more streamlined experience for projects that include collaboration.
Which is better?
Figma’s cloud-based, cross-platform accessibility and real-time teamwork make it perfect for teams that work in different places but need to work together easily. Its design and prototyping tool works well together and makes work easier. Sketch is known for being easy to use on macOS. It has a great design and strong core tools, but some features need plugins to work.
Figma is great for working on projects with other people and across devices, but Sketch is better because it has a focused drawing environment for macOS. In the end, the decision comes down to personal preferences: Figma for flexible teamwork and cross-platform access, or Sketch for a more refined design experience on macOS.
Figma: The good and The bad
For the purpose of user interface design, Figma is a great and user-friendly programme that is completely free of charge. One of the best things about Figma is that it makes it simple to collaborate.
The Good
- Cross-platform accessibility
- Real-time collaboration
The Bad
- Dependency on internet connectivity
Sketch: The good and The bad
It has a wealth of applications and is easy to understand. Additionally, the user interface is quite simple to operate, and everything is organised in a manner that is logically sound.
The Good
- Refined, macOS-specific design experience
- Strong core tools
The Bad
- Challenges with large files and collaboration
Questions and Answers
Find the right drawing tool for you. UI and UX designers have used Sketch for a long time because it is one of the most famous design tools. But in the past few years, other popular choices have come up. Fast Company and Adobe XD are two of the biggest.
Sketch is design software that you have to download and use on your computer. Figma, on the other hand, is an online tool that you use in your browser. It also works on more operating systems than Sketch does; you can use it on both Windows and Mac.